Σχεδιασμός φανταστικού κόσμου για εφαρμογή σε βιντεοπαιχνίδια
Date Issued
October 7, 2022
Type
Πτυχιακή Εργασία
Abstract
The current thesis presents a body of 2D digital artwork, a series of concept art pieces, which describe parts of a fantasy world, which is meant to be used as the backdrop for a videogame. They mainly depict the world’s environments and landscapes, as well as the creatures that live within them. It was important to achieve a sense of cohesion. Initially, there are given some basic terms, which concern the thesis and help to further understand the theoretical basis, on which the thesis stands. More specifically, theories on narrative, game and videogame design, fantasy worlds, and on concept art. The main part of the thesis follows, which depicts the ideas that were eventually visualized. The more technical parts and general methodology of the thesis are then explained. The thesis wraps up with the epilogue, in which future uses and extensions are presented.
Subjects
