Ψηφιακά παιχνίδια σε ιστοσελίδες μουσείων της Ελλάδας: απογραφή και επίδραση στους επισκέπτες / χρήστες.
Date Issued
September 24, 2021
Type
Μεταπτυχιακή Διπλωματική Εργασία
Abstract
The museums of 21st century have been established as places of non – formal
education with compelling aim to preserve the culture’s democratization, human
dignity, global equality and the planet’s prosperity. As a result, museums adopt
institutional and functional changes by redefining their role in society. Museum
institutions seek to establish a sustainable and peaceful global future.
Museums, through educational programs, focus on creating attractive and
unique experiences for visitors, outside the formal educational systems (e.g.
schools), which invite equally all. When educational programs are implemented
through new technologies, then the level of visitors’s learning experience is
significant improved because learning style is compined with entertainment.
Digital games are an extremely popular educational system in museums and
attract an unprecedented number of visitors in daily basis. Digital games engage
people and create meaningful interpersonal museums experiences with them. Also,
digital games excite the curiosity of visitors’s mind. At the same time, digital game
based – learning offers the immediately access to museum’s information, even when
people are in different cities, countries or continents from those museums that they
have been visited in digital way.
However, the issue that needs special attention from gamers of museums’
educational digital games is the reasonable use. Under no circumstances should
users engage themselves to interact with digital games uncontrollably, losing their
sense of time and place. Otherwise, individuals develop serious problems in their
mental, spiritual and phusical health.
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