Εξερευνώντας τις Πολιτιστικές Πρωτεύουσες της Ευρώπης με Διαδραστικές Διαδικτυακές Εφαρμογές και Παιχνίδια
Date Issued
September 6, 2024
Type
Πτυχιακή Εργασία
Abstract
The topic of this thesis is the use of innovative digital media, such as interactive applications and online games, in culture, arts and education. By exploring these interactive media, the thesis focuses on the exploration of European cultures and specifically studies the exploration of cities that have been declared European Capitals of Culture. The use of these digital interactive media aims to enrich the dissemination of culture by exploiting interactivity and gamification, awakening various sensory mechanisms of the users. The theoretical background of the paper studies the fields of application of modern technologies in the field of art, analyses the contribution of gamification mechanisms to the learning process, describes the importance of the European Capital of Culture for culture and examines the ways of designing and developing relevant applications and games. The practical part of the project consists of the design and development of an interactive, educational web-based game platform with the main purpose of presenting some selected European Capitals of Culture, providing the most important information about the culture and culture of each city, such as information about art, traditional music, local cuisine, sightseeing, people's attitudes, customs, traditions, etc. The practical part of the project consists of the design and development of an interactive, educational web-based game platform with the main purpose of presenting some selected European Capitals of Culture, providing the most important information about the culture and culture of each city, such as information about art, traditional music, local cuisine, sights, people's attitudes, customs, traditions, etc. Based on this application, usability tests are also performed to support and research the theoretical background.
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