Συστηματικός Σχεδιασμός, Ανάπτυξη και Αξιολόγηση Παιχνιδοποιημένων Περιβαλλόντων Εκμάθησης
Date Issued
August 29, 2022
Type
Διδακτορική Διατριβή
Abstract
This research aims to validate the learning theory of constructivism and identify the possible systematic approaches to design, deploy, and evaluate cybersecurity learning environments using Capture the Flag (CTF) challenges and Cyber Ranges to provide a significant learning impact. Capture the Flag (CTF) challenges and Cyber Ranges are among the most widely used approaches to provide technical exercises in cybersecurity, mostly as an assessment method to evaluate skills. Despite interest in CTF challenges and Cyber Ranges, few studies have considered systematic approaches to relate technical exercises to the cybersecurity curriculum. Furthermore, research on gamification or game-based learning in cybersecurity has not included these approaches until now. This research contributes to understanding of the design and methodological development to improve approaches, including but not limited to CTF challenges and Cyber Ranges. The research is methodologically based on Action Design Research (ADR) that is used to provide empirical data on the design and development of digital cybersecurity learning environments. Furthermore, the scope of research of this thesis includes a critical evaluation of cyber learning environments, taking into account the concepts of gamification and game-based learning within the scope of this research. This research provides the foundation for a new method to design, develop, and deploy cybersecurity learning environments and related cybersecurity scenarios, as a baseline to acquire technical skills in IT.
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