Αλγοριθμική σύνθεση περιεχομένου για την δημιουργία First Person Horror/Survival βιντεοπαιχνιδιού
Date Issued
February 20, 2019
Type
Πτυχιακή Εργασία
Abstract
This paper discusses the use of Procedural Content Generation (PCG) in a three dimensional environment for creating horror / survival in first person (FP) game. Research is being done on algorithmic synthesis as well as on uses in the field of video games.
It also presents the first person view (point) on video games and analyzes it on the immersion it offers. Particular importance is attached to the type of survival / horror. It highlights its features, its systems and the techniques used in it. The last part initially analyzes the use of PCG in the video game created, then the process of its creation and finally its practical application is presented.
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