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  4. Σχεδιασμός και Ανάπτυξη διαδραστικών συστημάτων εκπαίδευσης-ψυχαγωγίας στη συνεκπαίδευση: Τα διαδραστικά εκπαιδευτικά προγράμματα και οι οπτικοακουστικές τέχνες ως γέφυρα ανάμεσα σε παιδιά τυπικής ανάπτυξης και παιδιά με ειδικές εκπαιδευτικές ανάγκες ή /και αναπηρία

Σχεδιασμός και Ανάπτυξη διαδραστικών συστημάτων εκπαίδευσης-ψυχαγωγίας στη συνεκπαίδευση: Τα διαδραστικά εκπαιδευτικά προγράμματα και οι οπτικοακουστικές τέχνες ως γέφυρα ανάμεσα σε παιδιά τυπικής ανάπτυξης και παιδιά με ειδικές εκπαιδευτικές ανάγκες ή /και αναπηρία

Date Issued
July 16, 2022
Type
Διδακτορική Διατριβή
Abstract
An important prerequisite for a non-discriminatory society is education equality. The result of the policy for equality of educational opportunity was the creation of conditions for inclusive education of all students in the schools of their neighbourhood. The purpose of this doctoral dissertation is to investigate the impact of interactive education-entertainment systems on the successful implementation of inclusive education of children with and without special educational needs and/or disabilities and to develop a new methodology for designing inclusive educational materials. For this purpose, an interactive educational system was designed, developed and evaluated taking into account basic guidelines of instructional design models and frameworks. The educational content of the system focuses on the activities of daily living and is called Waking Up In the Morning (WUIM). It was created based on a new transmedia methodology developed to enhance the motivation to learn by combining traditional games with modern film production processes as well as new media such as 360ο video production, gaming elements and rules and virtual and augmented reality technologies. WUIM pedagogical documentation is based on the eclectic approach, which incorporates the prevailing educational interventions in the field of special education and training, the principles of so-called traditional learning theories, such as behaviourism, information processing theories and constructivism with its branches, differentiated instruction, universal design for learning, multimedia learning, transmedia learning, game design principles, cutting-edge technology and user experience research field. Traditional and contemporary theories of learning draw their content from educational psychology, that particular branch of psychology that specializes in understanding teaching and learning in educational environments. WUIM has been evaluated in the field by potential users (children with disabilities and specialist therapists). A new research scale was used as a data collection tool, which records all the factors that shape users' overall perceptions of the learning experience when playing games. The results of the evaluation led to the conclusion that WUIM qualifies as a good practice and content creation guide for inclusive education. As learning does not take place in a vacuum, with teachers being considered the key to success in implementing any innovation, the dissertation also raises research questions about teachers' attitudes towards inclusive education and digital educational games, as well as the ethical issues and concerns associated with the use of cutting-edge technology by children.
Subjects

activities of daily l...

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